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Modular architecture
Arches, towers, stairs, ramps, roofs, and construction kits designed around repeatable dimensions and connections.
We create custom 3D assets and modular collections around your game's references, style, and specifications. From individual props to coordinated construction kits, we carry the work through creation, refinement, and a clear handoff for your Unreal or Unity project.
Explore our modular stone and timber work, assembled crossings, and a recent hard-surface production study. Open any image for a closer look.
In a day or two of focused production, our founder built hundreds of modular assets using our Blender foundation, checked against their specifications. Spiral stairs, ramps, towers, roofs, and bridges share a consistent construction language.
This is one of our own production examples. Explore the actual renders, individual pieces, and assembled results below.
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Arches, towers, stairs, ramps, roofs, and construction kits designed around repeatable dimensions and connections.
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Crossings, walls, platforms, and structural pieces that extend the scene while staying in the same visual family.
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Individual objects with considered silhouettes, materials, and useful details. Start with one prop or plan a coordinated set.
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Different shapes, sizes, or finishes with a shared identity. Build variety into the collection without losing consistency.
We begin with what the game needs: the mood, proportions, visual references, and practical role of each asset. We agree dimensions, modular connections, materials, and target requirements together. You do not need a complete technical specification to start the conversation.
The agreed assets and variants, organized with clear naming and a useful folder structure.
Native source for the commissioned work, with the agreed materials and textures.
Files prepared around your Unreal or Unity project and the import requirements agreed in the brief.
Preview renders and practical notes explaining what is included and how the collection is intended to fit together.
Tell us what you want made. Send reference links, a rough asset list, or a description of the world.
We define the scope, delivery contents, review points, timing, and price together.
Review the first examples and settle the visual direction before we expand the collection.
We create the collection, check it against the agreed requirements, and refine the details at the planned review points.
See individual pieces and relevant assemblies. Resolve the agreed revisions with the whole collection in view.
Get the organized assets, editable source, agreed exports, preview renders, and handoff notes.
Tell us your target engine and any import or project requirements you already know. We agree export formats, source files, scale, and material needs as part of the quote. You can commission Unity assets now.
An idea, a few references, or a rough list of pieces is enough to start. We will help shape the collection and prepare a quote.