Gamibase
Gamibase Services · Asset Generation

The assets your world needs.

We create custom 3D assets and modular collections around your game's references, style, and specifications. From individual props to coordinated construction kits, we carry the work through creation, refinement, and a clear handoff for your Unreal or Unity project.

Recent production study · panel shapes, handles, and material detail.

Recent production study · panel shapes, handles, and material detail.

Rendered orange hard-surface cargo crate with dark corner protectors, inset panels, and handles
Real production work

From the first piece to the whole scene.

Explore our modular stone and timber work, assembled crossings, and a recent hard-surface production study. Open any image for a closer look.

What we create

The right pieces for the world you are making.

One collection. A complete crossing.

One collection. A complete crossing.

A fortified stone viaduct assembled from modular arches, piers, walls, towers, and roof pieces

01

Modular architecture

Arches, towers, stairs, ramps, roofs, and construction kits designed around repeatable dimensions and connections.

A different crossing, built from the same visual language.

A different crossing, built from the same visual language.

A low stone bridge and canal assembled from coordinated modular construction pieces

02

Environment pieces

Crossings, walls, platforms, and structural pieces that extend the scene while staying in the same visual family.

Recent production study · panel shapes, handles, and material detail.

Recent production study · panel shapes, handles, and material detail.

Rendered orange hard-surface cargo crate with dark corner protectors, inset panels, and handles

03

Props and hard-surface objects

Individual objects with considered silhouettes, materials, and useful details. Start with one prop or plan a coordinated set.

Timber construction · a coordinated material family.

Timber construction · a coordinated material family.

Individual timber construction module with visible beams and connections

04

Coordinated variants

Different shapes, sizes, or finishes with a shared identity. Build variety into the collection without losing consistency.

Built around your project

Your references set the direction.

We begin with what the game needs: the mood, proportions, visual references, and practical role of each asset. We agree dimensions, modular connections, materials, and target requirements together. You do not need a complete technical specification to start the conversation.

  • Visual direction and a coherent material language
  • Dimensions, scale, and modular connections
  • A collection that can be edited and developed further
  • Review against the requirements agreed for your project
●What you receive

A collection with a clear handoff.

The scoped collection

The agreed assets and variants, organized with clear naming and a useful folder structure.

Editable source files

Native source for the commissioned work, with the agreed materials and textures.

Targeted export deliverables

Files prepared around your Unreal or Unity project and the import requirements agreed in the brief.

Previews and handoff notes

Preview renders and practical notes explaining what is included and how the collection is intended to fit together.

How the work proceeds

A few clear decisions. A collection that takes shape.

  1. 01

    Share the brief

    Tell us what you want made. Send reference links, a rough asset list, or a description of the world.

  2. 02

    Agree the collection and quote

    We define the scope, delivery contents, review points, timing, and price together.

  3. 03

    Establish the first pieces

    Review the first examples and settle the visual direction before we expand the collection.

  4. 04

    Produce and refine

    We create the collection, check it against the agreed requirements, and refine the details at the planned review points.

  5. 05

    Review the result

    See individual pieces and relevant assemblies. Resolve the agreed revisions with the whole collection in view.

  6. 06

    Receive the handoff

    Get the organized assets, editable source, agreed exports, preview renders, and handoff notes.

Unreal and Unity briefs welcome

Prepared around the engine you use.

Tell us your target engine and any import or project requirements you already know. We agree export formats, source files, scale, and material needs as part of the quote. You can commission Unity assets now.

Before we start

A few useful answers.

Start with the world you imagine

Tell us what you want made.

An idea, a few references, or a rough list of pieces is enough to start. We will help shape the collection and prepare a quote.