Gamibase

●Gamibase Studio · Playtest Capture in active development

Playtest Capture

Mark what you noticed while playing, compare the current and proposed values as A and B, choose what feels right, and confirm the value that was saved. Live comparison and supported reversal are in development for early access.

Gamibase Studio
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UE5.8

Playtest tune review

captured evidence, A/B preview, and verified result
A/B previewEvidenceWaiting for review4 sets
Wooden Place playtest

goal: Capture the last jump under night lighting and decide whether the landing pad is readable.

Accept BKeep A
A — current target proof
Forest coast before the lighting pass
camera
in-game camera
captured
09:14
source
Playtest camera

The tree line eats the path. The landing blocks sit in the shadow under the canopy.

what you felt

  • The landing blocks sit in the shadow under the canopy.
  • The far bank disappears into the trees.
capture A — current
B — proposed target proof
Forest grove after the lighting pass
camera
in-game camera
captured
09:16
view
in-game camera

Sun on the grove is readable. The far bank still disappears into the trees.

proposal and evidence

checked against the stills
  • The landing blocks sit in the shadow under the canopy.
  • The far bank disappears into the trees.
  • Sun on the grove is readable; the cave mouth still sits in hard shadow.

Raise bounce strength and rim-light the flag. Recapture Play from the same camera.

capture B — proposed

Evidence bundle / proof-pack references

2 pinned / click to expand

open
Output

09:18:02 Cook started on this machine

09:18:41 Play: Maze

09:19:08 Wrote Binaries/Win64/Bloxiti.exe

09:19:44 Waiting on playtest review

gamibase-studio-serviceLocal project connectedReview requiredApproval requiredReady
Interactive Studio preview using sample project data. Features may change before early access.
●Keep play native

Capture the moment behind the feeling.

Mark a moment while you play. Studio keeps it with the project so you can review it afterward without interrupting the session.

01

Mark what you noticed

Preserve the moment without turning play into ticket writing.

02

Keep context attached

The play session, project state, and proposed tune stay together.

03

Keep the capture intact

Studio checks that the capture has not changed. You still decide whether the game feels good.

●Preview the tune

Compare A and B in the game—not in a disconnected report.

Switch between the current and proposed values during a configured replay window. You decide whether B feels better or A should remain.

01

Current value — A

The live value you are judging from before the proposed tune.

02

Proposed value — B

The candidate change returned for comparison in the same play context.

03

Live A/B preview

Switch A and B inside a configured replay window so the comparison stays in the game.

04

Accept B or keep A

Your creative verdict chooses which value should remain after the preview.

05

One clear creative decision

The call is recorded as a decision. It is not treated as technical verification of the write.

●After your decision

See the saved result—and a way back when supported.

Saved value

Read the value from the project after the change is saved.

Before and after

Compare what was requested with what the project now contains.

Change record

Keep the playtest moment, final value, checks, and exact change together.

Supported reversal

When available, Reverse makes a new change back through the same supported path.

Your choice, clearly saved

You judge the game. Studio confirms the value.

Choose A or B based on what feels right. Studio then reads the value from the project so you can confirm that your choice was saved.

What to know

Human creative call

Taste stays with you. Accept B or keep A records what felt right.

Saved project value

Studio shows the value now stored in the project. It does not make the creative choice for you.

Reversal when supported

When a change can be reversed, Studio shows that option. It never promises undo for every action.

Join the Studio waitlist

Be first to hear when early access opens.