Blockworks
A first-person modular building and puzzle project. Placement, connected systems, progression, save recovery, and real Player captures inform the workflow.
We are bringing Studio's connected production experience to Unity: direction, code, scenes, assets, builds, playtesting, and the next decision. Our own Unity games are helping shape what that experience needs to do.
The intended Studio workflow starts with an existing Unity project and the next outcome you want to reach.
Plan useful changes across scripts, scenes, and assets, with the task and its decisions carried through the work.
Build and play the result, capture feedback in context, and use what you see to shape the next pass.
Keep project context, review, and supported recovery together as the game develops.
These are captures from our own Unity development. They inform the upcoming Studio integration; the general Unity adapter is not yet available.
A first-person modular building and puzzle project. Placement, connected systems, progression, save recovery, and real Player captures inform the workflow.
A playable arena game with combat systems, visual effects, and repeated build-and-capture work. Seeing the actual Player result is part of the production process.
Island building, cultivation, and persistent worlds. Development spans authored content, project tooling, playable interactions, and saved progress.
Join the waitlist for Studio updates and future access openings.