Gamibase

Upcoming

Gamibase Studio for Unity

We are bringing Studio's connected production experience to Unity: direction, code, scenes, assets, builds, playtesting, and the next decision. Our own Unity games are helping shape what that experience needs to do.

Blockworks · modular building, puzzle progression, and saved play.

Blockworks · modular building, puzzle progression, and saved play.

Actual Blockworks Unity gameplay showing a completed transfer-spine puzzle in a modular district
Direction to the next decision

The same connected workflow. A Unity project.

  1. 01

    Bring the project and its direction

    The intended Studio workflow starts with an existing Unity project and the next outcome you want to reach.

  2. 02

    Keep Editor work connected

    Plan useful changes across scripts, scenes, and assets, with the task and its decisions carried through the work.

  3. 03

    Judge a real Player build

    Build and play the result, capture feedback in context, and use what you see to shape the next pass.

  4. 04

    Pick up where you left off

    Keep project context, review, and supported recovery together as the game develops.

First-party Unity development

Shaped by games we are making.

These are captures from our own Unity development. They inform the upcoming Studio integration; the general Unity adapter is not yet available.

Blockworks · modular building, puzzle progression, and saved play.

Blockworks · modular building, puzzle progression, and saved play.

Actual Blockworks Unity gameplay showing a completed transfer-spine puzzle in a modular district

Blockworks

A first-person modular building and puzzle project. Placement, connected systems, progression, save recovery, and real Player captures inform the workflow.

Voltarena · combat, visual effects, and captured Player builds.

Voltarena · combat, visual effects, and captured Player builds.

Actual Voltarena Unity gameplay with neon arena geometry, enemies, and combat indicators

Voltarena

A playable arena game with combat systems, visual effects, and repeated build-and-capture work. Seeing the actual Player result is part of the production process.

Thousand Isles · island building, cultivation, and persistent worlds.

Thousand Isles · island building, cultivation, and persistent worlds.

Thousand Isles Unity development capture showing an island, cottage, trees, and gathering interaction

Thousand Isles

Island building, cultivation, and persistent worlds. Development spans authored content, project tooling, playable interactions, and saved progress.

Gamibase Studio · Private preview

Bring the next idea into the project.

Join the waitlist for Studio updates and future access openings.