Gamibase
Gamibase

MAKE YOUR GAMEIMPROVE ITSELF

Plan changes, work inside your engine, run local builds, and review playtests in one desktop workspace.

Gamibase Studio playtest review showing current and proposed game scenes with controls to accept or keep a change
In the engine you build with

One Studio. Your real project.

Keep the project in your engine. Plan the next change in Studio, try it in the game, and review the result.

01

Unreal Engine

Private preview

Work in an existing Unreal project. Run supported engine tasks, build, play, and inspect the result.

02

Unity

Upcoming

The planned workflow brings direction, local builds, and playtest review to your existing project.

The Problem

Keep the work connected as the game takes shape.

Noisy build failures

A failed build leaves you searching through logs. Keep the task, output, and result together so you can see what needs attention.

Lost project context

Each new session should start with the project's goals and earlier decisions, so you can continue without explaining everything again.

Scattered playtest feedback

Notes lose meaning when they drift away from the game. Keep feedback with the moment you noticed it and the change it informs.

Unclear changes

Review what is planned, inspect what changed, and see whether reversal is supported before deciding what comes next.

Built for continuity

The next session starts from the last decision.

01

Direct

Start with what you mean.

02

Shape

Make the direction visible.

03

Build

Move one focused piece into the project.

04

Play

Judge the result where it matters.

05

Decide

Carry the right things forward.

Gamibase Studio · Private preview

Bring the next idea into the project.

Join the waitlist for Studio updates and future access openings.