Gamibase

Unreal-first private preview

Gamibase Studio for Unreal Engine

Open the Unreal project you are already building. Direct the next change, run useful engine tasks, inspect the result, and bring what you learn into the next iteration.

A modular oceanfront museum megastructure at golden hour created in the first-party Unreal Engine game Bloxiti
Bloxiti · first-party Unreal Engine work from Gamibase
Direction to the next decision

Keep the work inside your real project.

  1. 01

    Start with the existing project

    Keep your maps, assets, source, and configuration in their native project. Studio brings the next task and its context into the workspace.

  2. 02

    Do useful engine work

    Choose an available build, cook, package, play, or capture task. See the intended work and review a change before it runs.

  3. 03

    Build, play, and inspect

    Keep the output with the task that produced it. Look at the game, review a playtest moment, and decide whether the result matches the direction.

  4. 04

    Continue with context

    Carry decisions and results forward across code, scenes, and assets. Keep supported recovery with the change, so the next move is informed.

First-party production

Real projects give the tools a purpose.

Our work on Bloxiti and Univerce brings modular environments, authored scenes, engine execution, and visual review into everyday production. Explore the projects and the results behind our direction.

Explore our work
Gamibase Studio · Private preview

Bring the next idea into the project.

Join the waitlist for Studio updates and future access openings.