Intent → project-aware direction
Say the feeling plainly.
Start with the mechanic, mood, world, or problem. Gamibase keeps the intent visible while the work becomes concrete.
mechanicmoodboundary
Direction → reviewable assets
Give the world a shape.
Move from references and direction into reviewable art and asset decisions — without losing the reason behind them.
referencestyleasset card
Project context → bounded change
Work where the game lives.
Bring project and engine context, bounded changes, and explicit review boundaries into one local workflow on your PC.
engine-awarelocalreview gate
Playtest → next decision
Keep what feels right.
Run the result, feel the difference, and feed that truth back into the next pass. The loop ends in play, not output.
runfeelrefine
PLAYER FEEL
AI design pass
jump arc
air control
camera drift
Low-gravity traversal prototype
Weightless traversal through a ruined observatory
Movement feel ready to test
WORLD LANGUAGE
Generative world pass
silhouette
material
scale
Moonlit observatory kit
Moonlit stone · warm signals · impossible scale
12 assets linked to direction
ENGINE LOOP
Engine graph pass
input
movement
camera
✓ Bounded change compiled
Traversal controller
Inspect · plan · change · verify
Bounded change compiled
FEEL CHECK
Live playtest
run 07
ghost trail
feel note
Landing cadence
Keep the momentum · refine the landing
Iteration signal captured