Find the UE5 service your project needs.
Browse the UE5 problems we investigate and the features, tools, integrations, and improvements we build. We confirm fit and pricing before work begins.
Build & Packaging Audit
Cook and packaging failures
UBT, UHT, compiler, and linker errors
Module, plugin, dependency, or SDK-related failures
Build configuration and toolchain problems
Modernization
UE5 version upgrade
Assess and execute a bounded engine-version move, including selected adoption work such as Lumen or Substrate where it fits the project.
Blueprint-to-C++ hotspot conversion
Move a measured performance bottleneck or tightly bounded system from Blueprint into maintainable C++.
Performance
UE5 performance improvement
Investigate a reproducible frame-time, memory, loading, or runtime bottleneck and implement a bounded remediation slice.
Gameplay systems
Feature-level multiplayer and replication
Set up or repair replication for a bounded small-player-count feature, including ownership and authority behavior.
Gameplay Ability System integration
Integrate or repair a bounded GAS feature such as attributes, effects, abilities, or activation flow.
Integrations
Steam or Epic integration
Integrate or repair a bounded Steamworks, Epic Online Services, identity, session, or platform feature.
Editor tools and content
Custom Unreal Editor tools
Build a focused editor utility, validation command, content operation, or workflow tool for a repeated team task.
Blueprint, map, and content workflow work
Perform a narrow, inspectable content change after confirming the exact operation is supported and reversible.
Work we do not take on.
Gamibase does not currently take on the following work.
Console porting and certification
Requires platform approval, dev kits, certification access, and a dedicated console delivery capability.
Large-scale multiplayer implementation
Broad multiplayer architecture, scale testing, and production operations exceed the bounded service model.
Multiplayer server hosting
Infrastructure hosting and live-service operations require a separate operational owner.
UE6 work
The current Services boundary is UE5 on Windows.
Debugger, minidump, and PDB crash forensics
Readable text-log triage can be scoped separately. This offer does not include debugger-backed crash forensics.
Open-ended whole-project gameplay or Blueprint debugging
Unbounded gameplay ownership does not have a reliable fixed boundary or verification contract.
Don't see your exact need? Tell us what you need.
Preserved for review.
These sections are intentionally outside the active Services Catalogue buyer path. They remain here until their final placement is approved.
Text crash-log triage stays available to discuss.
It is not part of the Build & Packaging Audit navigator above. Ask about it if readable crash logs are the material you have.
Diagnostics
Text crash-log triage
Review readable crash logs and return root-cause hypotheses, confidence, and concrete next investigative steps.