Find the UE5 service your project needs.

Browse the UE5 problems we investigate and the features, tools, integrations, and improvements we build. We confirm fit and pricing before work begins.

Build & Packaging Audit

Build or editor target failures

Cook and packaging failures

UBT, UHT, compiler, and linker errors

Module, plugin, dependency, or SDK-related failures

Build configuration and toolchain problems

Modernization

UE5 version upgrade

Assess and execute a bounded engine-version move, including selected adoption work such as Lumen or Substrate where it fits the project.

Blueprint-to-C++ hotspot conversion

Move a measured performance bottleneck or tightly bounded system from Blueprint into maintainable C++.

Performance

UE5 performance improvement

Investigate a reproducible frame-time, memory, loading, or runtime bottleneck and implement a bounded remediation slice.

Gameplay systems

Feature-level multiplayer and replication

Set up or repair replication for a bounded small-player-count feature, including ownership and authority behavior.

Gameplay Ability System integration

Integrate or repair a bounded GAS feature such as attributes, effects, abilities, or activation flow.

Integrations

Steam or Epic integration

Integrate or repair a bounded Steamworks, Epic Online Services, identity, session, or platform feature.

Editor tools and content

Custom Unreal Editor tools

Build a focused editor utility, validation command, content operation, or workflow tool for a repeated team task.

Blueprint, map, and content workflow work

Perform a narrow, inspectable content change after confirming the exact operation is supported and reversible.

Current service limits

Work we do not take on.

Gamibase does not currently take on the following work.

  • Console porting and certification

    Requires platform approval, dev kits, certification access, and a dedicated console delivery capability.

  • Large-scale multiplayer implementation

    Broad multiplayer architecture, scale testing, and production operations exceed the bounded service model.

  • Multiplayer server hosting

    Infrastructure hosting and live-service operations require a separate operational owner.

  • UE6 work

    The current Services boundary is UE5 on Windows.

  • Debugger, minidump, and PDB crash forensics

    Readable text-log triage can be scoped separately. This offer does not include debugger-backed crash forensics.

  • Open-ended whole-project gameplay or Blueprint debugging

    Unbounded gameplay ownership does not have a reliable fixed boundary or verification contract.

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INVENTORY

Preserved for review.

These sections are intentionally outside the active Services Catalogue buyer path. They remain here until their final placement is approved.

Preserved diagnostic

Text crash-log triage stays available to discuss.

It is not part of the Build & Packaging Audit navigator above. Ask about it if readable crash logs are the material you have.

Diagnostics

Text crash-log triage

Review readable crash logs and return root-cause hypotheses, confidence, and concrete next investigative steps.