VSCode Extension

Editor surface for daily project work, with panels, commands, and reports backed by the same workflow engine.

Command Center and Smart Context panels. Report rendering, auth, and telemetry controls. Editor-native entry points for diagnosis and review. Familiar workflow behavior inside VSCode

Runtime entries

24

Runtime entries

Canonical product actions spanning diagnosis, project reads, workflows, auth, and governance.

MCP tool routes

20

MCP tool routes

Machine-facing routes for Unreal-aware reads, diagnosis, and governed workflow access.

VSCode actions

29

VSCode actions

Editor-native command coverage with the same runtime and trust model underneath.

Surface types

5

Surface types

CLI, MCP, VSCode, CI, and the optional UE bridge.

The Problem

Editors can host commands. Unreal teams need sharper context inside the work surface they live in.

Context switching

Leaving the editor for diagnosis, project reads, and workflow follow-up slows down technical work.

Disconnected tools

Operators do not want separate interfaces for diagnosis, reports, trust controls, and project context.

Weak workflow continuity

Editor experiences break down when they do not carry the same product rules as terminal and agent surfaces.

Trust shortcuts

Editor-native UX still has to respect the same review posture and execution limits as the rest of the product.

Features

VSCode that feels productized without becoming a separate product

29 command contributions

Broad command coverage for day-to-day workflow entry points inside the editor.

Command Center and reports

Surface diagnosis, context, and operator controls in a more usable daily-driver experience.

Shared runtime underneath

The editor surface stays aligned with the same contracts used everywhere else.

Visible trust posture

Review boundaries and access posture stay intact even when the UX feels smoother.

Build with us

Ready to see the current Gamibase baseline?