CLI

Terminal-first surface for local runs and CI parity. Clear modes, review checkpoints, and structured output.

Diagnose builds, inspect project context, and run workflow commands from one shell. Same command shape in local work and CI jobs. Dry-run, preflight, and gated steps stay explicit. Script-friendly output for operators and automation

Runtime entries

24

Runtime entries

Canonical product actions spanning diagnosis, project reads, workflows, auth, and governance.

MCP tool routes

20

MCP tool routes

Machine-facing routes for Unreal-aware reads, diagnosis, and governed workflow access.

VSCode actions

29

VSCode actions

Editor-native command coverage with the same runtime and trust model underneath.

Surface types

5

Surface types

CLI, MCP, VSCode, CI, and the optional UE bridge.

The Problem

Generic shells can run commands. Unreal teams need clearer operator workflows.

Noisy build output

UBT and UHT failures bury the actual issue under Unreal-specific output that generic shell tooling does not interpret well.

Project-specific complexity

Targets, modules, and engine conventions require more context than ordinary scripts can safely assume.

Local and CI drift

Teams need the same product behavior in a terminal and in a pipeline, not two separate execution stories.

Trust visibility

Review gates, dry-run posture, and fail-closed behavior need to stay obvious before high-impact actions.

Features

CLI that keeps the product model direct and explicit

Terminal-first operation

Build, diagnose, and route workflow actions from one direct operator surface.

Local and CI parity

The same runtime model carries from developer machines into pipeline automation.

Script-friendly output

Text-first commands stay composable without flattening Unreal-specific context.

Review-first execution

Dry-run, preflight, and gated follow-through remain visible in the shell experience.

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