UE Plugin Bridge

Optional editor-side bridge for deeper Unreal-native flows when that phase is active and explicitly scoped.

Editor-owned boundary for deeper workflow depth. Direction is defined without overclaiming current depth. Current capabilities stay separate from bridge-specific depth. Richer editor-native execution remains explicitly deferred

Runtime entries

24

Runtime entries

Canonical product actions spanning diagnosis, project reads, workflows, auth, and governance.

MCP tool routes

20

MCP tool routes

Machine-facing routes for Unreal-aware reads, diagnosis, and governed workflow access.

VSCode actions

29

VSCode actions

Editor-native command coverage with the same runtime and trust model underneath.

Surface types

5

Surface types

CLI, MCP, VSCode, CI, and the optional UE bridge.

The Problem

Editor-native depth needs an explicit bridge boundary, not vague claims about hidden automation.

Editor-side ownership

Deeper Unreal-native workflows need a bridge that makes editor responsibility explicit instead of implied.

Claim discipline

Current baseline workflows should stay separate from later editor-native depth.

Phase separation

Bridge work needs clear boundaries so present-tense messaging stays honest and usable.

Trust continuity

Deeper editor-side actions still need to inherit the same review-first trust posture as every other surface.

Features

UE bridge direction that stays useful without overstating unfinished depth

Optional editor-side boundary

The bridge defines where deeper editor-native work belongs when that phase becomes active.

Same product rules

Future bridge depth is still expected to follow the same visible trust model.

Boundary is defined

The direction is real, but current language stays measured and clearly deferred.

Deeper execution is deferred

Richer editor-native workflow depth remains roadmap territory rather than a present-tense flagship claim.

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