Reviews PRs with full repo and runtime context.
Context-aware automated review. Flag issues, keep Unreal-specific context visible, and give teams a read-only review workflow with clearer technical feedback.

Code review combines context-aware analysis, Unreal conventions, and read-only workflow into one Unreal-native layer. Every suggestion is explicit and reviewable.
Review built for Unreal, not generic linters.
Context-aware
Full repo and runtime context. Unreal conventions, module boundaries, and Blueprint compatibility inform every suggestion.
Learn moreRead-only Workflow
Suggestions only. No automatic fixes, no mutation. The operator reviews and decides apply, defer, or ignore.
Feature detailsSuggestions stay explicit and reviewable
Code review is read-only. Suggestions stay explicit, scoped, and local-first. No silent fixes.
Read-only by default
Code review is read-only. No mutation, no auto-fix. Suggestions stay explicit and reviewable before any action.
Read the docsScoped suggestions
Suggestions stay tied to the code input and project context instead of quietly turning into downstream action.
Read the docsOperator review required
Suggested fixes are never applied silently. The operator sees suggestions, reviews context, and explicitly decides before any change.
Read the docsLocal-first and CI-aware
Code review runs locally. Same quality in terminal, editor, CI, and agent runtimes — no cloud dependency for analysis.
Read the docsFrom PRs to consistent feedback in every commit.
Consistent feedback
Flags issues, enforces standards, and gives consistent feedback across every commit. No more ad-hoc review styles.
Unreal-aware context
Full repo and runtime context — module boundaries, class hierarchy, Blueprint exposure — for accurate suggestions.
Reviewable suggestions
Every suggestion stays explicit and reviewable. Operator decides apply, defer, or ignore — no silent application.
How Code Review helps
Ingest
Gamibase keeps the review focused on project-aware signals that matter to Unreal teams, not just on surface-level linting.