Gamibase Studio

Managed desktop app for agentic Unreal workflows, backed by Studio Services and the same runtime contracts.

Desktop cockpit for missions, approvals, evidence, and recovery. Studio Services handles local orchestration behind the app. Core CLI and MCP remain the BYOL path for pro users. Same contracts and trust posture as the rest of Gamibase

Runtime entries

24

Runtime entries

Canonical product actions spanning diagnosis, project reads, workflows, auth, and governance.

MCP tool routes

20

MCP tool routes

Machine-facing routes for Unreal-aware reads, diagnosis, and governed workflow access.

Studio app

APP

Studio app

Managed desktop surface for agentic Unreal workflows.

Surface types

5

Surface types

CLI, MCP, Studio, CI, and the optional UE bridge.

The Problem

Agentic Unreal work needs a dedicated operator surface, not another editor panel.

Mission supervision

Long-running agent work needs visible mission state, recovery, approval, and evidence flows.

Backend ownership

Desktop UX should not own queues, workers, or bridge authority; Studio Services should.

Agentic continuity

Agent sessions, journals, and mission evidence need continuity beyond a single tool invocation.

Trust visibility

Approvals, blocked state, and evidence freshness need to stay visible before high-impact work proceeds.

Features

Studio app surface backed by local services and shared authority

Desktop mission cockpit

A focused app surface for missions, approvals, evidence review, and recovery.

Studio Services bridge

Local backend services own workers, sessions, queues, policies, and service APIs.

Core and UE authority

The app consumes core runtime, MCP, UE bridge, and contract evidence instead of duplicating them.

Visible trust posture

Review boundaries and access posture stay intact in managed app workflows.

Build with us

Ready to see the current Gamibase baseline?