What the project is
Repository structure, engine and target facts, existing assets, and the current state of the work.
Studio and Services solve different problems, but both work better when project facts, decisions, changes, and evidence remain explicit and project-scoped.

Keeping facts, decisions, changes, and evidence distinct makes later work easier to understand and harder to misrepresent.
Repository structure, engine and target facts, existing assets, and the current state of the work.
Approved direction, accepted boundaries, and decisions that should shape later work without being silently reinterpreted.
The files, operations, and artifacts touched by an agreed piece of work, kept distinct from the request that started it.
Build output, read-back, checks, and resulting artifacts that establish what happened instead of merely declaring success.
Approved direction and iteration decisions stay visible so a later pass does not have to rediscover the game from scratch.
The diagnosis, scope, patch, verification transcript, and artifacts remain tied to the one failing boundary being repaired.
This is explicit project memory—not a claim that software can infer taste, plan a whole game, or turn every past event into a reliable decision on its own.