Start with the pieces
Every module carries the brief.
Arches, abutments, timber, and stairs share proportions, connections, and a visual language. The set grows without drifting.
Give the collection a direction, carry it through every module, and inspect how the pieces fit before they enter your game.
Arches, abutments, timber, and stairs share proportions, connections, and a visual language. The set grows without drifting.
The same pieces assemble into a crossing, a canal, or a larger fortified scene. Shared dimensions make the next combination possible.
Review the passage, the surface layout, and the connections. Editable source gives the next refinement somewhere to begin, for Unreal or Unity.
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